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Interactive Teaching

Interactive teaching, modeling teaching, hands-on teaching, project based learning, teaching like a pirate, inquiry based teaching: What do the teaching methods all have in common?

Students learn by experiencing and doing – after the teacher presents a question. Call it what you will; when students are perplexed, try, fail, learn, collaborate, receive guidance and then succeed, profound understanding of new content can take place in the classroom. This is what happens in an Interactive Learning Classroom. In a Doceri Classroom.

A quick Google search of the efficacy of interactive teaching methods will bring up any number of research reports to support the method. From my own quick search I found a concise statement from a 2004 study by Dr. Steve Kennewell, Interactive Teaching with Interactive Technology that, for me, defines the essence of interactive teaching.

Kennewell quotes earlier research by  “Moyles, Hargreaves and Merry (2003), that “effective interactive teaching is characterized by sustained interchange between teacher and learners involving the sharing of ideas rather than the traditional initiation-response-feedback sequence of teacher questioning.”

“Sustained interchange between teacher and learners involving the sharing of ideas.”

In all of the studies that I read about the efficacy of interactive teaching all of them state that the pedagogy is characterized by quality teacher to student interaction. No matter what you call the method or which particular version of interactive teaching you employ in your classroom the keys to deep understanding of new material for students are: Interactive Teaching Logo

  • Teacher questioning (perplexing)
  • Meaningful teacher/ student interactions, and
  • Memorable collaborative or hands-on experimental experiences.

Here are three videos that further explain the model of interactive teaching in the 21st century.

This first video provides a collage of the philosophies and intended outcomes of interactive teaching:

Humor is a great way to surprise and engage students in the interactive classroom. Here’s a great example – though pretty far on the upper end of the scale of technical prowess.

In this mini-feature set in a Lego classroom, Darth Vadar plays the role of a “sage on the stage” teacher who finds interactive enlightenment after his students send him a note asking for more engagement.

Now that you get the idea of where the interactive classroom is headed, with my next post we will examine how the Doceri Interactive Learning System can aid in creating this safe, engaging, and collaborative environment where shared ideas and investigation lead to the goal of many possible solutions rather than just a grade.

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